Our Travels in Europe on the Orient Express

The Challenger Lecture
Connections to the Other Side

The investigators had all been invited to visit Professor Smith’s lecture, being held at the Imperial Institute in Kensington on the 3rd January 1923. They had all arrived at the invitation of Professor Smith to stay at the Grosvenor Hotel in Belgravia. Having made one another’s acquaintance over the few days stay at the hotel, they all began to cement their relationships over this time once they went to the lecture and during the morning afterwards.

At the Lecture, Professor Smith – a world renowned academic and known to all of the investigators through his travels, and academic pursuits – began outlining the scientific proof he had been working on for some time in his field of Paraphysicality. This new branch of scientific endeavour is a young discipline, with many sceptics in its central themes. The scientific discipline is still seen by many to be merely the same as para-psychology, mysticism, occult study or other non-scientific disciplines.

However Professor Smith produced projections of three distinct physical apparitions with the attendant explanations of each phenomena during the lecture. He explained that there appeared to be a core characteristics of each of these phenomena:
1) They must have existed at some time
2) They must have disappeared
3) They must reappear once or many times.

The physical location of the reappearance may vary, but there is often a pattern to this – and the apparitions may have more or less physical substances to them when they reappear.

Smith is outlining the theory that science over the last 30 years has begun to provide evidence of a universe more complex, large and unimaginable than that which we have begun to accept. He postulates that the reality which is supported by and accepted by traditional science has walls and limits which are more flexible and porous than we have come to accept.

London 1923
'What is this mist, Effendi?'

Dr Habib arrives in London with his friends the Bannermans. Leaving them at their hotel he travels across London to attend a lecture. It’s foggy and Habib has not encountered such a thing before.
‘My good man, what is this mist?’ he asks the cabbie.
‘Welcome to London, guv’nor’ says the cockney driver.
He has an ornate bag slung across his back. A posh looking cat peers out and makes a disgruntled sound.
‘There there, my princess. It is just water. Put your head down and you will not get wet.’
Teo retreats not liking it one little bit.
Niether does Habib. he turns up his collar and mutters ‘………..welcome to London indeed.’

A Desperate Struggle Against Dark Occult Forces!
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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